Posts Tagged ‘android’

Android Market, Unleashed

Friday, October 31st, 2008

Here we are a little over a week since the launch of the first Android-powered phone, the G1. As of Monday, Android Market has been open to developers to distribute their applications as they wish. We’ve made some more observations on how the Android Market is evolving, and we’re eager to share them with you. 

Highlights

(1) 167 Apps have been downloaded between between 667,000 and 2.9 Million times.

(2) Downloads are being driven by 41 apps, which account for between 73% and 83% of all possible downloads.

(3) Two applications, Pac-Man by Namco and The Weather channel generated the most downloads (50,000 - 250,000).

(4) Although download ranges can be very large, growth on the low-end was still nearly 80% during the first week.

(5) 5 Categories account for 61% of all apps.

(6) The number of apps has nearly tripled since launch, led by the Games, Tools and Productivity categories.

Applications By Category

Android Market applications totaled 167 as of 10/29.  The top 5 Categories with the most apps accounted for 61% of all titles: Tools, Games, Lifestyle, Multimedia, and Productivity.


Title growth has nearly tripled since launch, as the chart below shows.  Three categories - Tools, Games and Productivity led the growth, representing just over 50% of the 105 apps added since last week.

Downloads

Android Market provides download data in ranges or “bins.”  While it’s better than having no information at all (e.g. Apple’s App Store) it gets a bit unwieldy within the top 2 bins, 10,000 - 50,000, and 50,000 - 250,000, where the top end is 5x larger than the bottom end, and the variance can be up to 200,000.  In the chart above, we’ve looked at the trend of total downloads from both ends of the ranges given, and growth seems pretty healthy on both ends.  Apps downloaded from the end of the Market’s first day until 10/29 grew at a rate anywhere between 80% on the low end to potentially 97% on the upside.

The table below gives detail on the distribution of downloads, which are driven by 41 apps in the two highest bins. Taking the low/high ranges into consideration, these 41 apps comprise anywhere between 73% and 83% of all possible downloads

Within these 41 apps, two of them, Pac-Man by Namco and The Weather Channel generated the highest number of downloads (50,000 - 250,000).  The remaining 39 are in the 10,000 - 50,000 range - we displayed the “Top 5″ in the table below, which were determined by  the most recent average of user ratings.  

We’ll keep you posted as data continues to roll in.  In the meantime, we’d love to hear your comments and ideas as our ecosystem continues to evolve.  Reach out to us at connect at medialets dot com and add us on Twitter at @medialets.

 

Android Market vs. iPhone App Store: The First 24 Hours

Thursday, October 23rd, 2008

Google’s Android Market has been officially live for 24 hours. Here are some early observations and comparisons with the iPhone App Store’s first 24 hours.

There are myriad similarities between iPhone and Android users:

  • They like to play games, shop, and know what music they are listening to,
  • They are curious about the weather, and
  • They generally share the same interests as iPhone users 

During the first 24 hours of Android Market, 62 apps were available to consumers, all free.  This is less than 10% of the number of apps we saw at the launch of Apple’s App Store. Although Apple allowed both free and paid applications to be distributed when the App Store launched, paid downloads for Android will not be available until Q1 2009.

Observation #1 - The average application has 7,800+ downloads.

Android Market is providing some detail on downloads per application -  in contrast to Apple’s embargo of this information after the first 15 hours of launching their App Store.  Rather than displaying exact figures, Android phones show download ranges for a given application, with the smallest range we observed being 100-500 and the largest 10,000-50,000. Given those ranges, roughly 206,000 to 770,000 downloads occurred within the first 24 hours of launch. The weighted average of midpoints is 7,850 downloads/app, just north of the middle of the 5,000 - 10,000 range.

Observation #2  - Nine apps made it to the 10,000 - 50,000 downloads range.

If we use ratings and number of reviews to differentiate, unlike the iPhone platform, games are not in the top three.  Of the nine apps in this range, only three are games.  ShopSavvy is at the top of the list factoring in ratings and number of reviews, followed by The Weather Channel, and Shazam, an app that helps people identify a song they are listening to.  During the early hours of the iPhone App Store, while Apple was still publishing download data, only two apps broke the 10,000 download mark - Remote and AIM.  Remote, the leading app, was downloaded ~16,000 times. Although the ranges for the top Android apps are similar, it is still too early  to assert with confidence that a trajectory similar to Apple’s App Store is occurring.  Other factors over time need to be considered, including the total number of apps in the market.

Observation #3 - 24 hours into the launch, it appears that either Android users are generally interested in the same types of application functionality as iPhone users, or possibly, that Android developers are generally interested in creating the same types of apps as iPhone developers.

We compared our observations of the iPhone App Store 24 hours after launch with Android Market, and found that once we normalized the names of categories between the two platforms, the categories have similar distributions of applications. We had to make some assumptions and groupings to make our best apples-to-androids comparison and noted those in the table below the chart.

As always, we love hearing from anyone who is interested in learning more about, or sharing their experiences about this new platform. Feel free to contact us at connect at www.medialets.com or follow us on twitter at @medialets.

Announcing Analytics and Ads for Android Applications

Tuesday, September 23rd, 2008

It is our pleasure to announce our beta program for the Android platform!  

As the leading analytics provider for the iPhone, we, more than anyone else deeply understand how to help developers make the most of their audience. We’re passionate about user experience, understand both the needs of developers and the needs of advertisers, and bridge the gap between the market and marketers in a way that allows developers stay focused on writing great applications. The market has clearly shown that to consumers free is better (http://metrics.medialets.com/charts/apps-by-price) and through the insights our analytics provide to our ad platform, we make it easy and sustainable for developers to continue to innovate and give their apps away.

The world of mobile changed when Apple introduced the App Store. Historically, developers have had to contend with lengthy, often expensive negotiations and certification procedures with carriers to bring their applications to market, and more often than not, the challenges of working in that environment have limited the number and quality of developers willing to undertake the effort.  With the App Store, the process has been reduced to a simple submission and review cycle. Combining that with centralized discovery, distribution and payments for applications has led to a new model for mobile app developers that significantly opens up the possibility of building sustainable - even venture scale - businesses around mobile applications.  But the App Store is just the beginning. Google was quick to recognize the power of this distribution model and earlier this year announced their own App Marketplace, which like Apple’s App Store, bypasses carriers and lets developers market directly to consumers through the Marketplace.

We’ve built the leading solution for analytics on the iPhone and now we’re bringing it to Android because we believe in Android as a platform and our customers have asked us to support it. The opportunity for mobile developers just grew significantly today as the addressable base of users expanded to include the entire future Android subscriber base.

Why does this matter to the market?:

We believe that the emerging opportunity for mobile developers today is nothing less than the early opportunity for developers of desktop software. The key differences today are that users are more demanding, the platforms are more sophisticated and the market is significantly more competitive. Developers who factor our analytics into their applications have a dramatic, competitive advantage over other developers working without the deep insights our platform can provide. Nobody launches a significant Web property today without a solid analytics package, and neither should mobile application developers.

Our mission is to provide the best possible experience for three major groups: developers, their customers, and advertisers. The more that developers and advertisers know about the types of things users want out of mobile applications, the more effective an ad can be.

We work every day to help developers make the right decisions about where and how to spend their time and money. The better a developer understands their audience, the better an app they will write. Better applications mean stronger connections with customers and stronger connections lead to more opportunities to create maximum revenue potential for their application .

We’ve presented a single view for developers to monitor their applications across both the iPhone and Android platforms. This allows them to track relative performance in either and both markets, gives insights on where and how to spend marketing dollars and significantly simplifies the process of managing their release cycles. Combining our analytics with the update notifications provided by the App Store and App Marketplace gives our developers a key advantage over others in the market and enables them to get onto tighter, more focused release cycles to specifically meet the needs of their current and future users.

Android is the second platform in the new world of carrier-free mobile application distribution, and it also happens to support the development of highly engaging and useful applications. It’s not only valuable to consumers as a standalone offering, it also continues to raise the bar for every other mobile platform vendor to deliver more compelling offerings. Consumers, whether or not they buy an Android phone, will benefit from this competition.

Mobile operators not selling the iPhone today need strong, competitive offerings to convince consumers to buy something other than the iPhone. Much like we’ve seen historically on game consoles, many future mobile phone purchases will likely be influenced by the applications available for the platform. Android and the App Marketplace give carriers a potentially viable alternative to the explosive application market for the iPhone, and with the might of Google behind the platform, we may see development activity that equals or even surpasses that of iPhone developers.

We invite you to sign up for the beta at www.medialets.com/android and always, please reach out to us at any time at connect @ medialets dot com.  We look forward to hearing about the apps you’re building!