Posts Tagged ‘Android Market’

Palm Pre Prepared For The Spotlight?

Thursday, June 18th, 2009

On Saturday, June 6th, the Palm Pre launched nationwide after roughly two years of development. Two years isn’t a whole lot of time when you think about the fact that they not only created a new device, but a new operating system and app store at the same time. The device has a sharp design (literally and figuratively), a stunning user interface, and a lot of potential to grow into a competitive platform in the smartphone market.

On May 29th, 2009, 9 days before the device officially launched nationwide, the Palm Pre App Catalog went live with 4 apps (Classic, Sudoku, Today Show, and WHERE). By launch day (6/6/09), this number grew to 18 apps total and then jumped to 30 at the end of the first week (6/12/09), and has remained unchanged since. Compared to the other app stores we’ve seen so far, this number is a mere fraction on what we’ve experienced at launch, but there are a few factors that paint a picture as to why this isn’t an issue.

Palm has been very selective about who they have offered their development SDK to prior to it’s expected public release later this summer. This decision stems from the fact that originally, Palm had no plans to launch their App Catalog on day one. Somewhere along the line, they changed their mind and went forward with a beta version of the App Catalog, which many would agree is much better than launching without one. Those previously developing for PalmOS were approached directly by Palm with the WebOS SDK. This offered Palm more of a launch filter than any other app store has witnessed.  Also noteworthy is that aside from Palm’s App Catalog, the only other app store to have a simultaneous launch alongside the first device running its operating system is the Android Market, which launched with just over 60 apps in late October, 2008.

Palm Pre App Catalog Statistics
Digging deeper into Palm’s App Catalog actually provides quite a bit of information. The first thing to note is that the entire store and all of the apps in the store are in beta except for one app (Classic by MotionApps). The App Catalog clearly lists this with a banner over the top right corner of the screen and so far, only the app Classic has had a version number of 1 and higher, the rest have been variations of 0.9 or lower.

The most distinctive piece of information we see is that the App Catalog lists actual downloads, which no other market currently does (see the Chart below).  Apple’s App Store listed downloads only for a couple of hours post-launch before they were made unavailable.  Android Market provides “buckets” of download ranges which, at the low end are helpful, but at the upper end vary widely (e.g. 50K -  250K, >250K).

For developers, the greatest appeal of working with WebOS has been the promise of a platform that is simple and easy to develop for. With the limited time the select developers have had access to the SDK, the fact that the App Catalog houses two developers (out of 28 total) that each currently offer two apps definitely gives that impression. What appears to be the issue at this point, and one of the major hold ups behind releasing a public SDK, is the App Catalog itself.

Currently in the App Catalog, when a developer updates an app, their release date changes to the date they released the update along with removing all traces of the original date. This allows for any developer to release an update and reposition themselves at the top of the Most Recent category and the top of whatever other categories they belong to when sorting by date. After all the gaming we’ve seen take place in the App Store, this issue, coupled with a lack of payment system in the store itself, are two of the major reasons why the App Catalog isn’t ready to handle the volume of submissions that a public SDK would bring. While releasing the SDK to the public and barring submissions/approval to the store may sound like a smart alternative to some, Palm has clearly thought things through and decided to go with their current selective approach.

The excitement for the Palm Pre has only grown since we first heard word of it. Now, nearly two weeks after launch with the hype winding down, you have to wonder, did Palm miss their window of opportunity with their App Catalog, or do they have something up their sleeve?

Android Market, Unleashed

Friday, October 31st, 2008

Here we are a little over a week since the launch of the first Android-powered phone, the G1. As of Monday, Android Market has been open to developers to distribute their applications as they wish. We’ve made some more observations on how the Android Market is evolving, and we’re eager to share them with you. 

Highlights

(1) 167 Apps have been downloaded between between 667,000 and 2.9 Million times.

(2) Downloads are being driven by 41 apps, which account for between 73% and 83% of all possible downloads.

(3) Two applications, Pac-Man by Namco and The Weather channel generated the most downloads (50,000 – 250,000).

(4) Although download ranges can be very large, growth on the low-end was still nearly 80% during the first week.

(5) 5 Categories account for 61% of all apps.

(6) The number of apps has nearly tripled since launch, led by the Games, Tools and Productivity categories.

Applications By Category

Android Market applications totaled 167 as of 10/29.  The top 5 Categories with the most apps accounted for 61% of all titles: Tools, Games, Lifestyle, Multimedia, and Productivity.


Title growth has nearly tripled since launch, as the chart below shows.  Three categories – Tools, Games and Productivity led the growth, representing just over 50% of the 105 apps added since last week.

Downloads

Android Market provides download data in ranges or “bins.”  While it’s better than having no information at all (e.g. Apple’s App Store) it gets a bit unwieldy within the top 2 bins, 10,000 – 50,000, and 50,000 – 250,000, where the top end is 5x larger than the bottom end, and the variance can be up to 200,000.  In the chart above, we’ve looked at the trend of total downloads from both ends of the ranges given, and growth seems pretty healthy on both ends.  Apps downloaded from the end of the Market’s first day until 10/29 grew at a rate anywhere between 80% on the low end to potentially 97% on the upside.

The table below gives detail on the distribution of downloads, which are driven by 41 apps in the two highest bins. Taking the low/high ranges into consideration, these 41 apps comprise anywhere between 73% and 83% of all possible downloads

Within these 41 apps, two of them, Pac-Man by Namco and The Weather Channel generated the highest number of downloads (50,000 – 250,000).  The remaining 39 are in the 10,000 – 50,000 range – we displayed the “Top 5″ in the table below, which were determined by  the most recent average of user ratings.  

We’ll keep you posted as data continues to roll in.  In the meantime, we’d love to hear your comments and ideas as our ecosystem continues to evolve.  Reach out to us at connect at medialets dot com and add us on Twitter at @medialets.

 

Android Market vs. iPhone App Store: The First 24 Hours

Thursday, October 23rd, 2008

Google’s Android Market has been officially live for 24 hours. Here are some early observations and comparisons with the iPhone App Store’s first 24 hours.

There are myriad similarities between iPhone and Android users:

  • They like to play games, shop, and know what music they are listening to,
  • They are curious about the weather, and
  • They generally share the same interests as iPhone users 

During the first 24 hours of Android Market, 62 apps were available to consumers, all free.  This is less than 10% of the number of apps we saw at the launch of Apple’s App Store. Although Apple allowed both free and paid applications to be distributed when the App Store launched, paid downloads for Android will not be available until Q1 2009.

Observation #1 – The average application has 7,800+ downloads.

Android Market is providing some detail on downloads per application –  in contrast to Apple’s embargo of this information after the first 15 hours of launching their App Store.  Rather than displaying exact figures, Android phones show download ranges for a given application, with the smallest range we observed being 100-500 and the largest 10,000-50,000. Given those ranges, roughly 206,000 to 770,000 downloads occurred within the first 24 hours of launch. The weighted average of midpoints is 7,850 downloads/app, just north of the middle of the 5,000 – 10,000 range.

Observation #2  - Nine apps made it to the 10,000 – 50,000 downloads range.

If we use ratings and number of reviews to differentiate, unlike the iPhone platform, games are not in the top three.  Of the nine apps in this range, only three are games.  ShopSavvy is at the top of the list factoring in ratings and number of reviews, followed by The Weather Channel, and Shazam, an app that helps people identify a song they are listening to.  During the early hours of the iPhone App Store, while Apple was still publishing download data, only two apps broke the 10,000 download mark – Remote and AIM.  Remote, the leading app, was downloaded ~16,000 times. Although the ranges for the top Android apps are similar, it is still too early  to assert with confidence that a trajectory similar to Apple’s App Store is occurring.  Other factors over time need to be considered, including the total number of apps in the market.

Observation #3 – 24 hours into the launch, it appears that either Android users are generally interested in the same types of application functionality as iPhone users, or possibly, that Android developers are generally interested in creating the same types of apps as iPhone developers.

We compared our observations of the iPhone App Store 24 hours after launch with Android Market, and found that once we normalized the names of categories between the two platforms, the categories have similar distributions of applications. We had to make some assumptions and groupings to make our best apples-to-androids comparison and noted those in the table below the chart.

As always, we love hearing from anyone who is interested in learning more about, or sharing their experiences about this new platform. Feel free to contact us at connect at www.medialets.com or follow us on twitter at @medialets.