Medialets Insider

We're always working to advance mobile rich media advertising. Read our blog to keep up on the latest and greatest company, industry, product and creative news.

Page 30 of 30« First...10202627282930

Revenue from App Store Activity…

07/14/2008 posted by David Hill

Earlier today I put it out there for anyone motivated enough to calculate it using some of the volume data that Apple published earlier today.

It’s been on my mind all day (which people have told me says something…I guess) so I went ahead and did it.  But there is a “health warning” regarding the consumption of this information.  Its not revenue – its really a price * volume proxy – lots of assumptions, but again, done in the spirit of transparency.

We start with our earlier premise that in the absence of download volume, we would use the number of reviews written for an app as a proxy for relative volume comparisons.  As of 7/13, written reviews for paid-for apps outnumbered those for free apps by about 25% (that’s about a 55/45 ratio). So:

If there were 10 Million downloads, then using the ratio above, we’re left with about  4,450,000 for paid-for apps.

Next, we know that there were 2,623 reviews written for paid-for apps. Dividing this into the number of reviews that an app received gives us the “share” of reviews for an app – which translates to our proxy for share of volume.  Multiply this by 4,450,000, and again by the price to get an estimate of relative financial position vs. other apps (I don’t feel it’s qualified enough to be called revenue yet).

So, if Super Monkey Ball has 290 reviews, the following happens:

290 = 11.1% of paid-for reviews.  11.1% * 4,450,000 * $9.99 = $4.9M.

There, I did it.

But remember, this is not revenue!  It’s a way to gain more insight into how pricing and demand affect the relative financial performance of an app.  Here is a table of a few I’ve done for you.

We’d love to hear your feedback on this.

A boss once told me that launching a business is a lot like Indy car racing – with no sleep of course. Aside from a roar at the start, there are also a lot of crashes and mechanicals – (see where I’m going with this). The thing is, when there’s a big cloud of smoke ahead, you have to have the resolve to trust your team, your dashboard and your telemetry, grip tight, and drive through it.

Did I make any money?

That’s the question on everyone’s mind. How did my app perform? How has it done vs. others overall? In my category? How about with others of the same price or vs. free apps? What’s the big picture?
We’ve been gathering and crunching away at data all weekend long, and here are some of our observations and analysis.

Yes. It’s behaving like a market.

Prices are falling as more apps are added. We learn in Econ 101 that as more competitors enter a market, the more likely we are to see price compression for an unlimited resource. We’ve been reviewing the App Store more or less hourly since it became available on-line, and (barring some ‘mechanicals’ from Apple), the trend over time seems to indicate that this may already be happening (Chart 1). I say “may” only because these are app owners’ initial bids into the market – we have not seen much activity in terms of price changes yet, but are less than 100 hours into it.

Is a proliferation of free apps driving this pattern? Chart 2 indicates that it isn’t. In fact it is a very similar pattern.

Competition can be “ugly.”

If you’re not the lead dog, the scenery never changes. People are taking advantage of weak points in the App Store process to get noticed. You will see the same behaviors if you look in the Yellow Pages. Here are the top 10 app names in alphabetical order as of around 7pm last night:

  • !! Solitaire City !!
  • !FLOverload!
  • “CubicMan Deluxe”
  • “Whack The Groundhog”
  • “Jam’
  • “Jirbo Break’
  • “Jirbo Jive’
  • “Jive’
  • “Marble Mash’
  • “Paper Football’

Strong desire for transparency.

How much money did I make yesterday/to date, etc.? For a while, the App store was publishing number of downloads, so you could directly see the performance of your application. If you were scrappy enough, you could benchmark vs. other apps. Which we did. Until Apple shut the counter down after about 15 hours. I can’t blame them. Where I come from, publishing real-time revenue for a publicly traded company leads to unemployment. However, now that Im on the other side, like many others, I’m pushing for price transparency – I want to see where the market is going.

The next best thing, we think, is to measure download activity by proxy using number of reviews posted. It does not give us insight to revenue, but it may be able to give us relative perspective on volume as a benchmark. The thinking is that the more an app gets downloaded, the more likely people will post reviews. I’ll let you figure out the math to interpret this vs. the 10 Million downloads Apple reported this morning. In the meantime, here’s a snapshot of one of our leaderboard tables that we have started publishing and updating 4 times a day (and boy are our fingers tired!).

 

Free is “Better”

At least that’s what the stats coming out of the first 3 full days of operations are saying. Using our volume proxy of reviews submitted, Chart 4 shows that free apps generate anywhere from 24% – 29% more reviews than paid-for apps do.


The obvious follow-up question is “OK, but are they of similar quality as paid-for apps?” We tested this, and were actually surprised to see that the average rating (on a 5 point scale) was higher for free apps (Chart 5).

It’s Your Market, Too

To carry on the racing analogy, we haven’t even reached the first turn, and there already are some smoke patches to drive through. At Medialets, besides providing specific metrics for our application development partners, we are trying to help the market become more efficient in general. We’d love to get your thoughts on some of the data we are publishing. Let us know how we can make this better or other ways you might like to understand the changes in this market and we’ll get our pit crew right on it!

Get S’more From Your iPhone With Medialets

07/12/2008 posted by Eric Litman

Who doesn’t love a good old fashioned camping trip, even if it *is* in the concrete jungle of NYC?  Hundreds of our fellow iPhone lovers braved heat, humidity, and a few attention-seeking hecklers to get their hands on the coveted device right at 8am.  To celebrate the developers we love so much, we brought our favorite part of camping to the 5th Avenue Apple Store: s’mores!

We passed out over 200 Medialets s’more kits, each containing bamboo-skewered jet puffed marshmallows, rich dark chocolate bars, graham crackers, a tealight candle and matches.  The response was fabulous!  iPhone fans all around were roasting jumbo marshmellows while they waited.  Special thanks to our friends at CNET/CBS Justin Yu and Wilson Tang for making the day so memorable and making us laugh.  
Also, to Chrissie Brodigan, Tony Bacigalupo, Brett Petersel, Michael Gruen, David Riordan and DeeDee Stanbury, we cannot thank you enough for your support in making this event possible.  Thank you so much!

Photos courtesy of Tony Bacigalupo’s Flickr. 

Medialets and Apple Store

S\'mores!

Eric being interviewed on CNET

Eric interviewed on CNET

Medialets and iPhone

Eric’s business card

Eric\'s business card

Greg Gregarious Narain from Blue Whale Labs and Adam Hirsch from Mashable 

Greg and Adam

 

Page 30 of 30« First...10202627282930
 

Sign in to Medialytics™

Account Info